website

Friday 23 June 2017

Develop:Five - Chris Parsons, Revelation Games



Every week, we ask some of the best game development minds five questions in a feature we are calling Develop:Five. This week, Chris Parsons of Revelation Games answers our five question blog feature.


1. What’s your earliest memory of playing video games?
My earlier memory is starting up my TRS-80 before breakfast, inserting the Donkey Kong cassette tape, having breakfast, getting dressed for school, and coming back to the computer when it had just finished loading. At that point I usually had 5 minutes to play before I had to leave for school! It was about 1983 I think.

2. What are you most excited or annoyed about in the games industry today?
The barrier to entry has never been lower, which is both a good and a bad thing. Whilst I’m delighted that the rise of the “free" engine has made it easy for people to make good games, it’s just as hard as ever to make a great game, and great games get missed amongst the sea of good ones, which is a shame.

3. Tell us about a life-changing or special moment you've had at Develop:Brighton in the past?
I’ve only been once, but really valued the camaraderie and humility of the UK indie dev scene - some great conversations and mutual support.

4.  What are you most looking forward to at Develop:Brighton 2017?
Meeting more developers like myself and sharing tips and stories!

5. Which game developer would you most like to meet and why?
Shigeru Miyamoto - a legend of design. I’d love to pick his brains about the essence of great game design and thank him for writing the first game I remember playing!

Chris Parsons
Chris Parsons makes deep, characterful and procedural games with friends. After beginning his career in AAA games 20 years ago, he built a software development company from scratch, before coming back to games in 2011. He released Sol Trader in 2016 and is the early stages of his next game: Ealdorlight.

Share on social media using #DevelopFive

Find out more about Develop:Brighton and Mark's talk here