January
has flown by, we’re nearly at the end of February and are heading into spring
with the conference season now upon us. This is a great time of year to catch
up with old friends, make new contacts and plan for the rest of the year. So, March
is a great time to climb out of our developer warrens to see what everyone else
is doing in 2016.
Having
said all that, July will be here before we know it, and so it’s time for speaker
submissions for Develop:Brighton 2016. This is an exciting time of year for me,
waiting to see what interesting new topics people want to discuss. I get
tingles just thinking about it. Of course with all those hundreds of amazing
submissions, comes the commitment from speakers to provide real takeaway for
our attendees. So, I implore all of you before you submit your talk this year,
to take time to think about what you want to teach or share with those people
attending your session.
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What would YOU want to learn in your 45 minutes?
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Could YOU use the talk to help you work better?
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Would YOU pay to hear someone give this talk?
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Will they be playing Candy Crush instead of listening to YOU?
If
you feel like your answers are still positive after doing this exercise then
submit right away!
Now let me tell you about what devs seem to be interested in at the
moment. Back
in December I spent the month catching up with developers to find out what they
were concerned about for the next twelve months while having a holiday drink or
too. During our sampling of Christmas cheer, I realised that several topics came
up in our chats. These topics are ones you should think about when submitting
to this year’s conference.
First off was funding - we’ve actually added a Funding Workshop for Indie developers that will offer help improving their pitch and working on their presentation skills. This daylong workshop will help give indies the confidence and expertise they’ll need when putting together their next pitch presentation. We’ve also added our Games Funding Forum conference onto the Tuesday - running alongside Evolve, it will address more mainstream financing issues like alternatives to crowd funding, regional funding and new or different funding models.
First off was funding - we’ve actually added a Funding Workshop for Indie developers that will offer help improving their pitch and working on their presentation skills. This daylong workshop will help give indies the confidence and expertise they’ll need when putting together their next pitch presentation. We’ve also added our Games Funding Forum conference onto the Tuesday - running alongside Evolve, it will address more mainstream financing issues like alternatives to crowd funding, regional funding and new or different funding models.
Let’s
not forget VR, THE hot topic for everyone this year and something we’ll look to
discuss – covering all aspects of VR development in our new VR track within the
main conference. We’re also launching a VR gallery within the Expo for the VR
providers to showcase their tech and let you get more hands on with what’s
happening.
Another
big challenge issue for developers is how they work. Many devs are looking for quicker
and easier ways to work with their teams spread around the world as well as
optimising their work environment. People are using places like We Work for cool office space or Playhubs that offers workspace
for game specific companies without all the hassle. They are also using tools
like Slack to help them work more efficiently from anywhere in the world. Along
with working models changing, business models are changing as more and more
studios are interested in working in the Hollywood model. We’ll definitely be
addressing these issues at this year’s conference. Do you have examples of your
studios experience in how you work that you’d like to share? Submit now: http://www.developconference.com/conference/call-for-speaker-submissions
We
are always looking for new faces to speak – so if you’ve never spoken at a
conference before, then like last year we have a special submission page for
you. Don’t be shy, be the next Rami Ismal or Mike Bitthel and share your work
with others. Build your confidence and
give a talk this year at Develop:Brighton. Check out the submission page here: http://www.developconference.com/new-speaker-opportunities
We
want you to speak if you’re a veteran developer or a fresh off the boat indie doing
some original stuff. Whether it’s a cool VR game you are working on, a
successful Kickstarter campaign you ran, how your team works all over the world
or something we haven’t even thought of yet, now is the time to share your
knowledge with the rest of industry, don’t hide your light under a bushel it
doesn’t do any good there. We’d love you to hear from you!!
We
are very excited about the new sessions and features we’ll be offering at this
year’s conference. Make sure to sign up
for our newsletter here: http://www.developconference.com/news-letter-sign-up
or follow us on social media to stay informed on
all the new things happening down by the sea.
Susan
Marshall is content director for Develop:Brighton
Submit to speak at this
year’s Develop Brighton 2016 here: http://www.developconference.com/conference/call-for-speaker-submissions