1. The earliest game I have a clear memory of playing was Lord Of The Orb, a game for the Atari 800. Looking back it borrows a lot from pacman as you avoid monsters in a maze, but what makes it really stand out for me is the haunting music and sounds. It's a great example of how even primitive music can completely change the tone and feel of a game.
2. I'm concerned we're seeing the negative aspects of startup culture creeping into the games industry, particularly within VR. A culture of spending big, growing fast and flipping investors is harmful for the industry as a whole, and puts too much focus on marketing over results.
3. My favourite talk is one that I wasn't even intending to go to! I had a gap between talks and ended up listening to a wonderful programming talk about the simulation and rendering of ocean waves for a mobile surfing game. I do think more games would benefit if they started from a simulation approach and then worked the fun in on top of that.
4. I'm really looking forward to catching up with a whole bunch of friends and former colleagues over drinks and finding out what they're up to!
5. I don't really have a list of developers I'd really like to meet - but I do keep bumping into people I didn't realise I wanted to talk to. Recently I had a great chat with the music composer for Rez Infinite, one of my favourite games, and hearing his take on London was fascinating.
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Find out more about Develop:Brighton and John's session here