I remember as a choreographer at dance school showing my
choreography teacher my first dance piece. I'd spent a term making this dance,
working with three dancers who were studying with me. This was extra-curricular
activity but I wanted to make this dance and I felt good about it. So in search
of praise I asked my choreography teacher, Ingegerd Lonnroth, to look at it.
We gathered in a dance studio. I started the music and the
dancers danced. I watched the dance and I watched my choreography teacher, my gaze
flicking between the two. Then, unexpectedly, my chest tightened and my stomach
flipped. This dance was not good. Specifically, the section I was watching was
not good. And I was acutely embarrassed. How had I not seen this before? I
looked across at Ingegerd but she was impassive. Had she noticed?
When the dancers finished Ingegerd said something supportive
and encouraging, to them and to me. Then she said "Show me again the
section about a third of the way through, starting from the upstage right corner."
Yes, she'd noticed.
I learnt two things that day.
1. That Ingegerd is a very perceptive critic, a skill I made
full use of during my time at dance school.
2. That it is very difficult to see what you have made the
way the audience will see it.
When I look at a dance I've choreographed or a game I've
designed the tendency is to see what I want to see, to see the work as I intend
it to be not as it is. Faults are ignored as my imagination smooths them over
and delivers to me the experience that I expect, because I expect it.
My tool for overcoming this hazard is in that early
experience with Ingegerd. Show it to someone whose opinion matters to you.
Watch it with them. Imagine what it looks like for them. Imagine what they are
thinking. Don't wait for them to tell you, don't rely on their feedback.
Empathise and feel it for yourself.
In theory you can do this without the other person there but
it is hard. I find that their presence, watching the dance or playing the game,
and my anxiety over their reaction helps me to empathise, to see the work as it
really is.
With my current game I have shown it to numerous people.
Family, friends, other developers. In many cases I watch the screen over their
shoulder, imagining what they are thinking and feeling, and I smile as my chest
tightens, my stomach flips, and I add another issue to my to-do list. It's not
traditional user testing and for you it may not work, but it helps me a lot.
Richard Lord's session 'Lessons I learnt as a Choreographer and Apply as a Game Designer' takes place on Thursday 16 July at 4pm.
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