Every week, we ask some of the best game development minds five questions in a feature we are calling Develop:Five. This week, Barry
Meade from Fireproof Games answers our new five question blog feature.
1. What’s your earliest memory of
playing video games?
1980,
the the back of a pub while on holidays in Kerry, Ireland, they had Space
Invaders. We learned how to clock it, it was the best thing ever.
2. What are you most excited or
annoyed about in the games industry today?
Can
it be the same thing? I think the democratisation of game dev through digital
publishing, free tools and mobile has been the biggest change in 30 years. As a
business, games is pro-amateur now and at the edges real change is happening,
even if the centre is as stiff as ever. I'd say this democratisation is
simultaneously the most annoying and the most exciting part of being a
developer in 2017.
3. Tell us about a life-changing
or special moment you've had at Develop:Brighton in the past.
My
favourite memory of Develop is going there for the first time representing
Fireproof, the company myself and my friends had just set up. We had nothing to
start with but it was so different and freeing being there to drum up business
rather than as an employee/observer.
4. What are you most looking
forward to at Develop:Brighton 2017?
For
me, to meet the people who go to it. And
to hang out with Fireproof, we always make a big deal of Develop, make it a
party for the whole team.
5. Which game developer would you
most like to meet and why?
I've
managed to meet Tim Schafer and work for Peter Molyneux, both of whom had a big
impact on my teenage self. I wouldn't say I have heroes like them anymore but
there are certainly devs who's attitude I admire from interviews, so maybe
Miyazaki or Miyamoto, or the people behind Paradox software.. in fact thinking
about it there's quite a few.
Indie Developer Barry Meade (@Fireproof_Barry), is a co-founder of Fireproof Games, creators of 'The Room' puzzle games and Omega Agent for Rift, GearVR & Vive. |
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