1. What’s
your earliest memory of playing video games?
Playing
Superman on the Atari VCS when I was about four in 1980ish. It was the first
game I played where you could walk off the side of the screen and it didn't
loop or block you, there was actually another part of the world to explore.
Which at the time was basically witchcraft.
2. What are
you most excited or annoyed about in the games industry today?
I'm mostly
excited about the incredible breadth of experiences and possibilities in the
panoply of things that we call videogames and mostly annoyed about the lack of
words to describe them. Having spent considerable time in Finland, Finnish has
different words for playing a musical instrument, playing without explicit
purpose, like a child does, or playing a competitive game, along with others.
In English we have none of that subtlety, which leads to a lot of needless
arguments and slows down the progress of the medium(s).
3. Tell us
about a life-changing or special moment you've had at Develop:Brighton in the
past?
In truth,
there is no one stand out moment. Develop has been more like a clock,
parcelling out my time in the industry, allowing me to see how things have
changed, how I've changed, how the industry has changed, and how it hasn't,
catch up with old acquaintances and meet new ones. For me it's less an
instrument of change and more a device to measure it.
4.
What are you most looking forward to at Develop:Brighton 2017?
I know you
want me to say Tetsuya Mizuguchi but the real answer is the ten minutes
directly after I've finished my talk. The buzz when you come off stage is
_the_100_emoji_
5. Which
game developer would you most like to meet and why?
I have no
idea what his English is like because my Japanese is non-existent, but
presuming we could actually communicate, Yasumi Matsuno, the game director of
Final Fantasy 12, which for me is the most forward thinking and visionary game
ever made. I want to know how he managed to believe in his vision so
completely.
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Find out more about Develop:Brighton and Mark's talk here
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